Abstract Flow Forms
Procedural abstract sculpture exploring fluid dynamics and organic shapes
CG
Carlos Garcia • abstract 
Artistic Intent
An exploration of organic forms through procedural simulation. The goal was to capture the feeling of flowing water frozen in time.
Technical Implementation
Built using Houdini’s simulation tools:
- FLIP fluid simulation as base geometry
- VDB meshing for smooth surfaces
- Procedural color gradients based on velocity
- Custom shaders for iridescent effects
Visual Development
The color palette evolved through iteration:
- Started with monochromatic tests
- Added iridescent effects for depth
- Finalized with subtle color variation
- Post-processing for mood enhancement
Rendering
Octane renderer provided the look:
- Path tracing for accurate light transport
- Thin film interference for iridescence
- Volume scattering in surrounding space
- High-res output for print quality