Professional, personal, and 3D explorations
3D character model and texturing work for Halo Infinite inspired design
A real-time cinematic character developed for Unity HDRP on Snapdragon devices, later integrated into UE4, featuring complete character development from sculpting to integration with concept art by Gorgio Baroni.
Character design exploration for the Foundation Explorer series, featuring a female variant with tactical gear and modular equipment.
Hard surface modeling study of the iconic Motorola RAZR V3 flip phone, focusing on precise mechanical details and material definition.