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Foundation: Explorer

A real-time cinematic character developed for Unity HDRP on Snapdragon devices, later integrated into UE4, featuring complete character development from sculpting to integration with concept art by Gorgio Baroni.

CG
Carlos Garcia • character
Foundation: Explorer

Project Overview

The Foundation Explorer is a highly detailed real-time character initially developed to showcase the capabilities of Unity’s High Definition Render Pipeline (HDRP) on Qualcomm Snapdragon mobile devices. Late in production, we pivoted to a third-person camera perspective, and the character was successfully integrated into Unreal Engine 4.

This project demonstrates cross-platform versatility and the technical optimization required to achieve cinematic-quality visuals on mobile hardware while maintaining performance.

Foundation Explorer showcased at Snapdragon event

Role & Responsibilities

I was responsible for all aspects of the character development:

  • Hi-poly sculpting in ZBrush with detailed anatomical and hard-surface forms
  • Optimization & retopology for real-time performance on mobile devices
  • Texturing with physically-based materials and surface detailing
  • Engine integration in both Unity HDRP and Unreal Engine 4
  • Lighting & presentation to showcase visual fidelity

I also sculpted the initial hi-poly block-in of the drone backpack accessory, with final sculpt touches and optimization completed by Michael Withem.

Concept Art: Gorgio Baroni

Original concept art by Gorgio Baroni

Technical Approach

Cross-Platform Pipeline

Successfully transitioning from Unity HDRP to Unreal Engine 4 required careful consideration of:

  • Asset format compatibility and shader recreation
  • Material conversion between rendering pipelines
  • Lighting setup adaptation for different engines
  • Performance profiling and optimization in both environments

Mobile Optimization

The character was optimized to maintain 60fps on Snapdragon hardware:

  • Efficient topology with strategic polygon distribution
  • LOD system for dynamic performance scaling
  • Optimized texture resolutions for memory constraints
  • Mobile-friendly shader complexity
Detailed view of helmet and upper body designDynamic character pose highlighting mobility

Visual Development

The character features a utilitarian sci-fi aesthetic with modular design elements:

  • Functional details: Weathered surfaces, control panels, and technical elements
  • Material variety: Hard-surface armor, soft fabrics, worn metals, and glowing tech
  • Backpack drone: Autonomous support unit adding asymmetry and storytelling depth
  • Customizable color schemes: Multiple variants demonstrating material flexibility

Color Variations

Desert tan variant

Desert Tan

Forest green variant

Forest Green

Crimson red variant

Crimson Red

Navy blue variant

Navy Blue

Technical Views

Optimized wireframe topology

Optimized topology for real-time rendering

High-poly ZBrush sculpt

High-resolution ZBrush sculpt detail

Outcomes

This character successfully demonstrated:

  • Mobile performance: 60fps on Snapdragon hardware
  • Visual fidelity: AAA-quality visuals within technical constraints
  • Pipeline flexibility: Seamless transition between major game engines
  • Scalability: Strong performance across multiple platforms and quality settings

The Foundation Explorer was showcased at major industry events and served as a technical benchmark for real-time character rendering on mobile devices, demonstrating up to 75% performance improvement with Snapdragon’s Game Post Processing Accelerator.


Character development by Carlos Garcia. Drone optimization by Michael Withem. Concept art by Gorgio Baroni.
Project developed for Snapdragon Studios / Qualcomm