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A hub for my academic work, curriculum, and the courses I teach. Everything from introductory modeling and anatomy to game history and senior thesis production.

Below you'll find courses I've created, revised, or taught, along with student work and the tools and resources we use in the program.

Courses I've developed and taught, organized by year. The sequence builds from foundational modeling skills through advanced production and thesis work.

Freshman

ANGD 1101

Orientation to ANGD

Introduction to the Animation and Game Design program, its culture, expectations, and the industry landscape students are preparing for.

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Assignment 1
Assignment 2
Assignment 3
ANGD 1312

Hard Surface Modeling

Fundamentals of polygonal modeling for mechanical and manufactured objects. Emphasis on clean topology, edge flow, and production-ready geometry.

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Assignment 1
Assignment 2
Assignment 3
ANGD 1314

Organic Modeling

Introduction to sculpting and modeling organic forms. Covers body proportions, natural shapes, and transitioning between high and low poly workflows.

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Assignment 1
Assignment 2
Assignment 3
FYES 1211

First Year Experience Seminar

University transition course focused on academic skills, professional development, and building habits for creative careers.

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Assignment 1
Assignment 2
Assignment 3

Sophomore

ANGD 2333

Environment Production I

Fundamentals of environment art production. Students build modular assets and learn scene composition for real-time engines.

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Assignment 1
Assignment 2
Assignment 3
ANGD 2334

Environment Production II

Continued environment work with focus on texturing, lighting, and presentation. Students develop a polished environment portfolio piece.

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Assignment 1
Assignment 2
Assignment 3
ANGD 2361

Character Modeling I

Introduction to character creation. Covers base mesh construction, anatomical landmarks, and the fundamentals of building believable characters.

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Assignment 1
Assignment 2
Assignment 3
ANGD 1380

Anatomy for Animators

Study of human anatomy as it applies to 3D art and animation. Skeletal structure, musculature, and how the body moves and deforms.

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Assignment 1
Assignment 2
Assignment 3

Junior

ANGD 3331

Environment Production III

Advanced environment techniques including procedural workflows, trim sheets, and large-scale scene construction.

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Assignment 1
Assignment 2
Assignment 3
ANGD 3361

Character Modeling II

Intermediate character art. Students tackle facial modeling, clothing, accessories, and begin developing personal style within production constraints.

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Assignment 1
Assignment 2
Assignment 3
ANGD 3330

History of Games

Survey of the game industry from its origins to today. People, companies, technology, and the cultural forces that shaped interactive entertainment.

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Assignment 1
Assignment 2
Assignment 3
ANGD 3332

Environment Production IV

Capstone environment course. Students produce a fully realized environment ready for portfolio presentation and industry review.

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Assignment 1
Assignment 2
Assignment 3
ANGD 4140

Senior Thesis Workshop

Pre-production planning for the senior thesis. Concept development, scope definition, pipeline planning, and milestone scheduling.

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Assignment 1
Assignment 2
Assignment 3
ANGD 3362

Character Modeling III

Advanced character creation covering hair, cloth, armor systems, and final presentation. Portfolio-ready character pieces are the deliverable.

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Assignment 1
Assignment 2
Assignment 3

Senior

ANGD 4350

Senior Thesis Production I

First semester of thesis execution. Students produce work against their approved plan with regular critiques, reviews, and milestone check-ins.

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Assignment 1
Assignment 2
Assignment 3
ANGD 4360

Senior Thesis Production II

Final semester of thesis work. Polish, presentation, and defense of the completed thesis project before faculty and industry reviewers.

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Assignment 1
Assignment 2
Assignment 3

Graduate

ANGD 6332

Graduate Environment Arts IV

Graduate-level environment art production with emphasis on research-driven process, advanced techniques, and publishable quality work.

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Assignment 1
Assignment 2
Assignment 3

Interested in collaborating on curriculum, workshops, or guest lectures?