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Star Wars: The Old Republic

Character art and cinematic assets for BioWare's Star Wars: The Old Republic expansion

CG
Carlos Garcia • character
Star Wars: The Old Republic

Project Overview

Contributed to character development for BioWare’s Star Wars: The Old Republic expansion content. Focused on creating high-fidelity character assets for cinematic sequences and in-game hero characters, working within the established Star Wars visual language while pushing the quality bar for the MMO space.

Valkorian Character Art

Technical Details

Character Sculpting

  • Software: ZBrush for high-poly sculpting
  • Style: Realistic proportions with stylized details matching Star Wars aesthetic
  • Detail Level: Cinematic-quality assets for key story moments
Valkorian Detail View

Texturing & Materials

  • Pipeline: PBR workflow optimized for real-time cinematics
  • Maps: Full PBR texture sets with subsurface scattering for skin
  • Resolution: 4K hero textures with optimized game-ready versions
Valkorian Alternate Angle

Pipeline Integration

  • Engine: Integrated with BioWare’s proprietary engine
  • Optimization: LOD chain for performance across hardware tiers
  • Collaboration: Worked closely with animation and lighting teams