Star Wars: The Old Republic
Character art and cinematic assets for BioWare's Star Wars: The Old Republic expansion
CG
Carlos Garcia • character
Project Overview
Contributed to character development for BioWare’s Star Wars: The Old Republic expansion content. Focused on creating high-fidelity character assets for cinematic sequences and in-game hero characters, working within the established Star Wars visual language while pushing the quality bar for the MMO space.
Technical Details
Character Sculpting
- Software: ZBrush for high-poly sculpting
- Style: Realistic proportions with stylized details matching Star Wars aesthetic
- Detail Level: Cinematic-quality assets for key story moments
Texturing & Materials
- Pipeline: PBR workflow optimized for real-time cinematics
- Maps: Full PBR texture sets with subsurface scattering for skin
- Resolution: 4K hero textures with optimized game-ready versions
Pipeline Integration
- Engine: Integrated with BioWare’s proprietary engine
- Optimization: LOD chain for performance across hardware tiers
- Collaboration: Worked closely with animation and lighting teams