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Cyber City Environment

Neon-lit cyberpunk cityscape with procedural building generation

CG
Carlos Garcia • environment
Cyber City Environment

Concept

A procedural cityscape exploring cyberpunk aesthetics with emphasis on neon lighting and atmospheric fog. Built entirely with Houdini’s procedural systems for infinite variation.

Technical Approach

The buildings use a modular procedural system:

  • Base structure generation with controlled randomization
  • Window pattern distribution using attribute-driven placement
  • Neon sign generation with custom HDAs
  • Atmospheric effects with volume rendering

Lighting & Atmosphere

Key lighting features:

  • Volumetric fog for depth and atmosphere
  • Neon lights as primary light sources
  • HDRI environment for ambient fill
  • God rays through fog volumes

Results

The procedural approach allows for rapid iteration and variation while maintaining visual consistency across the entire scene.