Experiment: Character Modeling Pipeline
Testing workflow approaches for character modeling and refinement.
CG
Carlos Garcia on September 28, 2025
Hypothesis
Exploring efficient character modeling workflows.
Maya: Primary modeling, rigging, and technical setup
Refinement: Iteration on topology, UV layout, and final polish
Test Case
Character creation pipeline:
- Maya handles base mesh, topology, UV unwrapping
- Iteration for optimized mesh flow and clean geometry
- Final character setup and export
Results
Advantages:
- Faster iteration cycles
- Better control over topology
- Streamlined workflow
Limitations:
- Refinement overhead
- Multiple revision cycles
- Version management complexity
Status
Experimental. Shows promise but requires workflow optimization.
Next
- Scale testing with full character sets
- Pipeline automation
- Documentation of best practices
Work in progress. Updates to follow.