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Experiment: Character Modeling Pipeline

Testing workflow approaches for character modeling and refinement.

CG
Carlos Garcia on September 28, 2025
Experiment: Character Modeling Pipeline

Hypothesis

Exploring efficient character modeling workflows.

Maya: Primary modeling, rigging, and technical setup
Refinement: Iteration on topology, UV layout, and final polish

Test Case

Character creation pipeline:

  • Maya handles base mesh, topology, UV unwrapping
  • Iteration for optimized mesh flow and clean geometry
  • Final character setup and export

Results

Advantages:

  • Faster iteration cycles
  • Better control over topology
  • Streamlined workflow

Limitations:

  • Refinement overhead
  • Multiple revision cycles
  • Version management complexity

Status

Experimental. Shows promise but requires workflow optimization.

Next

  • Scale testing with full character sets
  • Pipeline automation
  • Documentation of best practices

Work in progress. Updates to follow.